Tuesday, June 8, 2021 -

Written Computer Science Dissertation

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In this course, we used a common non-processor dependant programming language known as Java. This was the main language which all of our programs were written in. A lot of time was spent to learn the language so we could go forth and complete the assignments. The syntax, the structure and the general feel of java were picked up individually as we started the class. With quite a bit of experience in other languages, such as Basic, programming in Java was an easy transition.


When writing any program, regardless of the language, there are a few steps involved in the software development cycle. The first is to identify the problem you need to solve. You want to have a good idea of what you're trying to accomplish, before you start. The second is to determine what is going to be involved in writing the program, whether it's going to be a console program, have a GUI, what kind of people are going to use it, etc. This gives you a general idea of where you're heading and then the design process begins. The entire layout of the problem is either written out or designed in a flow chart. This helps to reduce confusion while writing code and also gives the programmers a better idea of where they're headed with the software. Once the design of the software is complete, the coding can begin. The previous steps exist as a way to maybe identify problems to solve early on or increase the efficiency of the software beforehand. While and after the software has been coded, it is constantly tested to make sure there are no errors in the code or that the code that is written works properly. In Java, when compiling an application it gives you very basic debugging in the console. This includes the line number and a description of the error. Getting the syntax correct is an essential part of programming and after so much coding, it begins to come naturally. The amount of testing involved in the software cycle completely depends on the programmer, but it is still an essential part. Buggy software often results in non-function aspects of a program or just a completely useless program altogether. The final step involved in the software cycle is maintenance. Although nothing we created in class actually required constant maintenance, it's present in the form of feedback. As we get other programmer or just common users to use and test the software, they could expose flaws or potential problems that would have to be fixed.


In computers, everything is stored in combinations of bits. For programming languages, there can be specific combinations of bits being used to represent different types of numbers, letters or just true and false. These different combinations of bits make up what is known as data types. They are manipulated as decimal numbers when writing the code, but when the program is being run they are in binary form. The methods that exist in Java to manipulate these numbers are numerous. There are the basic addition (+), subtraction (-), multiplication (), and division (/). Then there's functions like modulus (%) which take two numbers, compare how many times the first goes in the second and then returns the remainder. These can be used to save to other data types, or they can be used in if blocks, for blocks, and do loops. Then there is also the comparison functions in Java such as greater than(), less then(), equal to(==), not equal to(!=) and many more. These are just a few of the processing algorithms that you have available to you when writing Java code, and they do pop up a lot when writing software.


When writing java, there are a few things to be wary of. When compiling a java program, it doesn't provide you with a finished piece of software; it gives you a byte code file with a .class extension. This is to allow the program to be executed on different processor types (X86, PPC, Alpha, SPARC, and IA64). This main reason this exists is because different processor architectures use different amounts of bits for certain data types. The fact that java is interchangeable is great, except that it provides a problem with complex and large programs. This problem exists because the byte code has to be compiled on the spot, decreasing performance of the application and sometimes causing considerable slowdown on certain machines. The only real way to get around this is to try and make the software you write simpler and more efficient. This allows the software to be used on different types of computers and still be usable.


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Now is the time we would like to add some comments about this course thus far. It hasn't been exceptional for various reasons. The decision to use java came suddenly as the computer lab didn't have the potential to run VB.net. We see it as a good thing because it allowed everyone who had the initiative to really sit down and learn the language entirely on their own. Not everyone picked it up as fast, and some didn't at all. For next years students, they should all learn the same language and not be given a choice. It doesn't create different groups of people writing different kind of code and allows the people to help each other more readily. This language will obviously be VB.net since the instructor has a better grasp of it than other languages. There should be a stricter outline of the course, which should be handed out on the first day. This should explain to the students exactly what will be expected of them. There should be multiple exercises throughout the term, to allow the students to constantly shift ideas and try to solve new problems. We feel satisfied with only working on one assignment (Chess) term long as it has given us a chance to think of different aspects we could add to the game and allowed us to achieve a final product we are satisfied with. This course has turned out to be a completely independent effort, and the fact that we have achieved such success with the programming aspect shows how determined and motivated we were.


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